hi,

i built my game and shared it with some friends.
but one of my friend said when he wanted to load game file,
he found other saved game files that turned out to be mine that was tested in unity.
img the level 18 im sure its mine. since there is no way to reach that lv just yet.
im using this setting
img
so i assume the save files should be on my %appdata% folder

how can i make sure without carrying the save files along with it?
  • edited September 28
    That shouldn't really be possible - but that's basically in Unity's hands.

    The Persistent Data Path is a path outside of your project (e.g. in Windows somewhere in your Windows user folder), so that's definitely not in the project and will not be part of a build.

    AFAIK there also isn't an option in builds to include data from the persistent data path, but maybe there where some changes? Which Unity version are you using?
    Post edited by gamingislove on
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  • hi,

    yeah im using persistent data path so saved game files should be on %appdata%..
    but this is unity problem then, am i right?
    im using 2022.3.10f1

    thank you!
  • edited September 29
    Yes, Unity decides which data is put into a built game. ORK just checks where to store and load the save files from.

    However, a built game on the same PC will naturally also access the same save data as the Unity project :)
    Or if any previous data was available ... generally, the data is stored based on the project and company name you define in Unity.
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • hi,

    yes i can access same save data file
    i also saw the saved data files on %appdata% folder (default persistent data folder)
    when i change pc, the save files doesnt carry through, which is expected.

    its just one of my tester friends that are reporting that..
    i'll follow up again regarding this if another build causes the same problem on other testers.
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