Reusing the Item Collector component, I have a treasure chest that I want to refresh every 10 seconds (if the items have already been collected). However, after opening the chest once, the Item Collector component is automatically removed. I did not check the options to destroy the object or the collected items.
  • Is the item collector set up as Single or Box collection type?

    Single item collectors are not really intended for reuse, the Destroy Object setting only handles if the game object the item collector is attached to is destroyed or not (e.g. when added to some scene architecture).

    For something like this, it's best to use an item box setup (i.e. Box collection type). This also allows you to change what's in the box via schematics.
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