Hey GiL,
how would one go about making a multi level map?
I saw somewhere someone asked about how large a grid can go, and you suggested using smaller grids and moving between them, so I've tried before with 2 grid battles next to each other on a flat plane, but character can't move from one grid to the next, so it doesn't appear as straight forward as just layering the grid battles on top of each other. I'm guessing somewhere in the schematic i need to tell it to move to another battle?
I would like this in order to create paths under bridges, or platforms raised over an area
example:
Perhaps you could reposition a chunk of grid cells for the platform since you have floating maps that aren't a contiguous grid anyways (like not one solid square of grid cells, only on the terrain moveable). You could get extra cells to generate with a temporary terrain piece and remove it. You can manually change Grid Cell Connections to have a cell move to another cell and Not move to it's old neighboring cells using Mode ->Connections, and or use a grid cell event for moving to/from the chunk.
That's all assuming you are making the grids/scenes by hand.
I tried playing around with that, example above deleting some and moving top rows down, so instead of 7,18 we have a connection to 2,18 - but that does not work.
Maybe it's because I'm using a Grid cell selection and not Directional input to move?
Grid shapes (e.g. in battle range templates) don't use them and are purely coordinate-based.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'm happy enough with this approach.
You'll naturally don't have grid shapes available for e.g. use/affect ranges ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!