I love Ork Framework! I’m stuck and would like to know three things:

1-Can I make the player combatants play all their attack animation frames in the designated UI screen (left) and the combatant enemies play their damage animation frames in the designated UI screen (right)? Then, the enemies attack and show their attack animation in the right UI, and the player combatants show their damage animations in the left UI. Simply put, I want player animations on the left and enemy animations on the right screen.

2-I want to make fun attack dialogues like “Fidel Castro used ‘Revolution’ against Kennedy,” similar to Pokémon. They would be displayed in the designated text field.

3-Is it possible to use card images to select abilities instead of just text?

Linking a video example—the attack animation test is shown but all over the place depending on which combatant is attacking. To be honest, I’m still a noob when it comes to animations in Unity.



This is a mockup of how attack animation screens should look using placeholder art:image

Using the free demo cause I'm broke but I'll buy the full thing asap
Thank you!
  • 1) If this is part of the UI, you'll need to use Unity's render textures to put what a camera sees into a texture and display that in your UI.

    For such a setup, you'd basically have 2 cameras, one for player actions and one for enemy actions - both using their own render texture. Your UI setup just uses those - the rest is regular handling of this stuff in ORK, i.e. using schematics to animate the actions, doing camera stuff (using the correct camera), etc.

    2) Check out ORK's console feature. That can do that, and you can display it as a HUD.
    Alternatively, the action info notifications found in Battles > Battle Texts can show notifications when actions are used and also show such texts :)

    3) Sure, the battle menu can be styled however you want.
    You can e.g. use HUD elements as part of the used buttons to show content, use HUDs as a template or use shortcut UI (e.g. see the shortcut HUD tutorial for infos on that) of the displayed ability/item/etc.
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  • Great!
    Feels so good to know It can be done!
    I'll get to work.

    Thank you!
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