I am working on a turn-based strategy game. I am implementing a feature to double the battle speed. I wonder if ORK Framework supports this functionality.
  • You simply need to change the Unity time scale - e.g. using a Change Time Scale node.
    Animations, movement, etc. is all based on this, so increasing it will increase the speed of everything, decreasing will decrease speed. E.g. setting it to 2 will double the speed (1 is the standard speed), setting it to 0.5 will halve the speed.
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