ORK 3.19 EFFECTIVE VISUALS is here!This huge update focuses on new UI features and brings 151 new features, changes and fixes.
E.g. advanced prices and cost displays, new shop features (e.g. shopping carts), new ability/equipment level upgrade features, new equip ability features, new status effect features, ability availability settings, multi-combatant grid cell occupation, grid move waypoint system, sorting inputs and input filters for UI boxes, new menu screen parts and many other things.
See all details and some feature highlights in
the release notes.
Makinom 2.17 is here!This update adds another 37 new features, changes and fixes.
E.g. new UI input filters, TextMesh Pro in-text tooltips, dropdown inputs and options, new conditions, new schematic nodes other more.
See
the release notes for details.
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Cant wake to take a look!
Youre the MVP as always!
Much Love.
Nice work.
You rock GIL thanks!
GamingIsLove.ORKFramework.ResearchItemQuestionControl.BoxClosed (GamingIsLove.Makinom.UI.IUIBox origin) (at <271fe6494b3d4d58809c295b2ccb9fcc>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.DoClosed () (at <29d10e5f7dcd4882aa53a4dd43b83c30>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.Closed () (at <29d10e5f7dcd4882aa53a4dd43b83c30>:0)
GamingIsLove.Makinom.UI.UIStateChange.Use (GamingIsLove.Makinom.BaseWaitForAnim waitForAnim, GamingIsLove.Makinom.Notify callback, System.Boolean wait) (at <29d10e5f7dcd4882aa53a4dd43b83c30>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.DoClose () (at <29d10e5f7dcd4882aa53a4dd43b83c30>:0)
GamingIsLove.Makinom.Schematics.Schematic.EndSetup () (at :0)
GamingIsLove.Makinom.Schematics.Schematic.EndSchematic () (at :0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at :0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at :0)
GamingIsLove.Makinom.Schematics.Schematic.Tick () (at :0)
GamingIsLove.Makinom.MachineHandler+MachineUpdate.Tick () (at :0)
GamingIsLove.Makinom.Maki.FireTick () (at :0)
GamingIsLove.Makinom.MakinomHandler.Update () (at :0)
Can confirm this, will be fixed in the next update.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
List<AbilityShortcut> abilities = combatant.Abilities.GetAbilities(UseableIn.Field, IncludeCheckType.Yes, false);
Error
Assets\_Main\scripts\game managers\XPCalculator.cs(110,67): error CS7036: There is no argument given that corresponds to the required formal parameter 'ignoreAvailability' of 'CombatantAbilities.GetAbilities(UseableIn, IncludeCheckType, bool, bool)'
and
combatant.Abilities.Get(ORK.Abilities.Get(ORKGUIDs.GetAbilityGUID(ability)));
Error
Assets\_Main\scripts\behavior designer\ORK\UseORKAbility.cs(34,75): error CS1503: Argument 1: cannot convert from 'GamingIsLove.ORKFramework.Ability' to 'string'
Same for the 2nd error - getting ability via the ability's settings also checks for the availability, so add a bool value to the call.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!