edited September 2014 in ORK Support
Please bear with me. I feel like am learning ORK all over again going from ORK1 to 2. : / Loving 2.

I have the game starter in my main menu scene. I auto call the main menu so neither call main menu nor start game is checked.

I have 3 introductory scenes with some background pics, text and continue buttons set up via script.

In my first real scene I have a start event to spawn the player.

What puzzles me is that when I make the player hud it shows up in my introductory scenes.

Any help is appreciated.

Should I be making the introductory scenes some other way? Or is there a setting I can trigger somewhere so the player HUD doesn't show up there?

Should I have one game starter call the main menu in the main menu scene and another game starter in the first real scene to call the start event and spawn the player? Any help is appreciated.
Post edited by gamingislove on
  • Should I have one game starter call the main menu in the main menu scene and another game starter in the first real scene to call the start event and spawn the player?
    This is what I do.

    Alternatively, if you don't want the HUD to show, you can just add a variable to the HUD's display conditions like "HUD_Is_Active" = True; and then switch it to True after the introductory scenes.
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  • edited September 2014
    Thanks so much! You saved me a lot of worrying. Please accept a virtual drink of your choice. : ) I love milk but also have mugs of beer, rum, whiskey, green tea, vodka, coffee and Perrier. Cheers. Share a glass. Clink
    Post edited by Catacomber on
  • Seriously, I think the tutorial could use a tweak to mention this as most people use intro screens these days at least to teach the player how to move and a few other things and most people have their huds showing in the field. Just a thought. : ) I lost a few hairs over this one. : )
  • well one way around this if you got the plugin is to mix in plygames screen system with its splash screens this will allow for easy intergration of video pictures an such with the amount of time you want them to show for then from there just call your ork main menu. works great for these type of things when your like me an cant script even with a gun to your head... just would not recommend it for anything else in the game.. wasted quite a bit of time trying to get it to do what i wanted for a game but its pretty much incomplete an dosent have nearly anything close to the features you get with ork... but i would recommend it to use for your splash screen needs / intros before title screen
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  • Thanks but my intro screens aren't videos. They're images with text and they follow after the Main Menu. But what you mention is interesting and I'll look into it. Thanks.
  • ahh ok didnt realize it was after the main menu..
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  • Anyway I'm good now. : ) Solved. : )
  • Enable Blocking Event in the Event Settings of your event. This will most likely block all your HUDs, unless you've set In Event to Ignore in a HUD.
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  • But am I ok with Kirb's choice--

    put Game Starter in Main Menu with call main menu checked
    put Game Starter in first playable scene with Start Game checked

    ?

    Thanks very much.

    I don't understand. I don't have any events in the scenes that are introductory scenes after my main menu and before the first real scene of my game.

    And my Player Hud shows up there if I don't use Kirb's solution.
  • edited September 2014
    This is kind of critical for me. I have no events in my intro scenes.

    I have a Main Menu,

    I have 3 intro scenes set up with a background, text and a continue button all set up via script after the Main Menu.

    Then I have my real first scene with a Start Event that spawns my player.

    Need the player hud to show from the real first scene onwards.

    But it showed in my intro screens before I used Kirb's suggestion.

    I have no events in my intro screens--they have no ORK stuff in them.

    Thanks very much for your help.
    Post edited by Catacomber on
  • edited September 2014
    Ok, if you're using a custom script, I'd suggest either using a Start Event (set up in the Main Menu settings) or an Autostart event in your first scene that uses the Block HUD step to block all HUDs.
    Don't forget to unblock them in your first real scene :)

    Edit: Or you can use variable conditions in your HUDs.
    E.g. use a bool game variable and only display HUDs when it's set to true.
    Post edited by gamingislove on
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  • edited September 2014
    So I would just use one Game Starter in the Main Menu scene. No Game Starter in the first real scene. And then use an Autostart Event in the three introductory scenes

    that have Orthogonal Cameras because they aren't really scenes--just a background with text and a continue button

    to block the HUD? And unblock them in the first real scene via the startEvent?

    So Kirb's suggestion wouldn't work?
    Post edited by Catacomber on
  • edited September 2014
    Where is the Unblock HUD step? I found the Block HUD step. : )

    Did a search for Unblock HUD and couldn't find it. Maybe Kirb's advice is ok? : ) I have a gut feeling it would work. : ) Love you and ORK2 to death but am having a little trouble here.

    Maybe the variable conditions in my HUD would be good. : )

    You meant unblock the HUD via a variable---in an event?
    Post edited by Catacomber on
  • edited September 2014
    It's the same step: Block HUD
    If the HUD is blocked or unblocked is defined by the toggle setting in the step :)

    In ORK 2, there is only one step for those things most of the time - no need to have two steps for doing the same thing in reverse :D
    Post edited by gamingislove on
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  • Thank you very much! Now I can have happy dreams. : )
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