The enemy does not drop loot after death, even though I have followed the tutorial to set it up, and I don't know why it doesn't drop loot.

Real-time combat system.

  • Enemies will only give battle rewards (loot, exp, etc.) if a player combatant has been registered as an attacker. This happens automatically when e.g. using an ability or item that targets the enemy (or e.g. when damaged via damage dealer).

    Are you using Battle components (i.e. arena battles) or a Real Time Battle Area component to have ongoing real time battles in the scene?
    How are your battle gains collection settings set up? E.g. for area battles you'll most likely want to set it up for immediate collection, since there's no battle end schematic used to collect the gains at the end.
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  • ok , Problem solved, thank you.
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