In 2D grid movement, after my character moves once, the position it previously occupied becomes inaccessible. I noticed that all of these inaccessible tiles have occupant set to empty but marked for not empty. How can I fix this?
How is your move schematic set up? Are you using Set Grid Cell Combatant nodes to set the new cell's combatant? That should remove any old occupations on the previous cell.
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I followed the setup in the tutorial documentation's "grid move schematic," using the "Set Grid Cell Combatant" nodes. I downloaded the "Completed Tutorial Project" and found that the same issue exists even in this project.
Yeah, it's a bug in the current version, will be fixed in the next update.
For now, you can solve it by disabling Mark Target Cell in Battles > Battle Grid Settings > Move Command.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
For now, you can solve it by disabling Mark Target Cell in Battles > Battle Grid Settings > Move Command.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!