I've been trying to make an ability to will 'summon' another combatant. E.g. a necromancer summoning a skeleton to fight for him. I had emailed GiL about it sometime back and he responded with: "You can summon/add combatants to a battle using the Join Battle step. The step will handle adding the combatant the selected group and spawning him on a battle spot." which is great information. But I just can't quite get it to work. I've tried creating an ability and adding a battle event that does just that but it does not summon another combatant. I have battles set to allow auto joining. Has anybody done this before or know what I'm missing?
this would need to be done through the battle event for the skill which it would be mostly join active group steps. make sure u have a free spot for it to be summoned as well so that it will spawn if a spot is not set up i dont believe it will spawn or it will spawn inside another team member or enemy.
Thanks you so much. I had two things I had to fix: 1.) the battle spot was not where I thought it was and needed adjustment. 2.) I had the Group that the summoned combatant was joining set to "All Enemies" and not "All Allies" because I was thinking from the player's perspective that an "enemy" was summoning another enemy and thus would be part of the enemies group. Instead, of course, it's from the caster's point of view, this needing to be an ally. It works great now :)
The first node, Event Settings, are set to the defaults.
The second node, Join Battle, has the following settings:
Group: All Allies Combatant: (select your the combatant from the list that you want summoned) Set Level: I used 'Player' with a 1 level offset. Set Class Level: Player with a 1 level offset again.
Last node is Look at Enemies since they were coming in facing odd directions at first.
And like I posted above, be sure you have the battle spots available and that they are not blocked by other combatants :)
@Aragon You should set up as many battle spots as you'll need in your game if you want them to be placed in a good way. You can also add additional battle spots with a random offset in the Additional Spot settings by enabling Add Random.
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@Aragon I've only had success with enemies summoning enemy combatants. Have you had success with abilities that summon a player ally as well? And if so, what did you have to do differently? I keep getting an error for some reason. I passed it on to GiL but thought I would check here as well because I'm guessing I may be missing something on this end.
I haven't tried it yet. But I know where you are going with this, i.e. animal companion. I will give it a try today as I am within 3 tutorials of completing the series. I definitely will be using the summoning allies feature.
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Would you mind sharing your node steps for this battle event? I will be doing something similar and would like to see how you solved the issue.
The first node, Event Settings, are set to the defaults.
The second node, Join Battle, has the following settings:
Group: All Allies
Combatant: (select your the combatant from the list that you want summoned)
Set Level: I used 'Player' with a 1 level offset.
Set Class Level: Player with a 1 level offset again.
Last node is Look at Enemies since they were coming in facing odd directions at first.
And like I posted above, be sure you have the battle spots available and that they are not blocked by other combatants :)
I hope it helps.
You should set up as many battle spots as you'll need in your game if you want them to be placed in a good way.
You can also add additional battle spots with a random offset in the Additional Spot settings by enabling Add Random.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I've only had success with enemies summoning enemy combatants. Have you had success with abilities that summon a player ally as well? And if so, what did you have to do differently? I keep getting an error for some reason. I passed it on to GiL but thought I would check here as well because I'm guessing I may be missing something on this end.
I haven't tried it yet. But I know where you are going with this, i.e. animal companion. I will give it a try today as I am within 3 tutorials of completing the series. I definitely will be using the summoning allies feature.