I'm trying to combine the Active Time Battle System with Grid Move, but I found that even if I set the Grid Move Timebar Cost to 0, it still ends the current turn. I want to be able to attack after moving within the same turn. How should I configure this?
Post edited by KriboAmipcoloy on
  • Did a quick test and works fine here.
    If it's set up to use it's own grid move cost, doesn't end turn and has a cost of 0 (or at least less than the max timebar) it should work.

    Check the grid move schematic if it e.g. ends the turn via a node.
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  • seems like a schematic problem,thanks!
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