edited November 21 in ORK Support
Hello, I am on the latest version of Ork3 and Mikinom and using Unity 2022.3 for my game project. I recently switched to URP but noticed the UI elements are no longer displaying correctly on builds only. They display fine in editor and all TextMesh Pro elements that are not using UI Box displays fine. I was able to easily replicate the issue in the 3d rpg playground sample project just by updating it to URP.

Standard Pipeline: https://ibb.co/0Fg24fr
URP: https://ibb.co/LNfg8gw

I and I am sure many others would really appreciate a work around on this issue as I have spent many hours trying to pin it down.
Post edited by AHodge on
  • You likely need to reimport / regenerate or upgrade the TMP materials in your project. I don't believe Unity automatically converts it, and ORK itself has no real tie to the rendering pipeline at all.
  • edited November 22
    No, I already went ahead and did a reimport and GUID reassignment. It's not the TMP materials in question as they and any image display just fine if they aren't listed as elements in an UI box script as you can see if you look at the missing character name and okay box element missing in the URP build.
    Post edited by AHodge on
  • Did a quick test, converted the 3D RPG Playground tutorial to Unity 2022.3 and using URP (using the Render Pipeline Converter to change it) and works fine here. UI is displayed and useable without any issue.

    Can you send me a Unity test project where the issue occurs?
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  • Check your messages. I have sent both the project and its export where the issue is occuing. I am using the Makinom 2.17.0 for Unity 2022
  • It's an issue with the TMP font assets. The log file/console when playing the build has lots of errors related to TMP materials.

    Somehow they have lost the source font file, font atlas and material. I just copied over the TMP font asset from my other URP project (same asset) and the UI in the build works fine afterwards.
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  • Confirming it is indeed tmp issue. Not exactly sure why unity still displayed the elements just fine in the editor and it didn't warn me during the original build but I just replaced the missing and rebuilt it with no issue.
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