Attack allies will use all allied combatants as enemies.
Can you go into more details about what you want to do? What are 'users' in this case?
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An alternative setup would be using the battle AI to handle this, checking if the status effect is applied and using the base attack on defined targets (e.g. allies without the target). For player combatants, you can set the status effect to use Force AI Controlled to make them AI controlled during the effect.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Can you go into more details about what you want to do? What are 'users' in this case?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
He's gonna make himself a target, too
An alternative setup would be using the battle AI to handle this, checking if the status effect is applied and using the base attack on defined targets (e.g. allies without the target).
For player combatants, you can set the status effect to use Force AI Controlled to make them AI controlled during the effect.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!