I want a ability that has a positive effect on allies and a negative effect on enemies, but in Makinom, the ability only support one of the two. While they can affect both enemies and allies, the effect is the same for both. Is there any way to make a single skill have both a positive effect on allies and a negative effect on enemies?
  • The Target Changes of your ability have the Is Enemy setting to handle if the changes should be used on enemies, allies or both.
    E.g. set it to Yes to only be used on enemies or No to only be used on allies. Ignore uses it on both.
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