Hello, I'm having a bit of trouble.
I've created a shortcut list with an index of number 31. Upon adding items to this shortcut using HUD which uses HUD Shortcut slot list. It adds the item, and during combat it works just fine, but when restarting the game (or in Unity exit play mode and re-entering) the shortcut list does not save and I have to re add all the items again to the shortcut slots.
[I'm not using Group shortcut, it seems to save the shortcut list just fine when group shortcut is checked].
I'm also using shortcut list for abilities using the index -1 and it works and saves just fine.
Is there anything I might be missing?
EP
Otherwise you naturally start with a brand new game with those assignments that you've done being lost.
The shortcut list with index -1 is just the current list. E.g. a HUD using that list will show the currently selected list's shortcuts, independent of this being list index 0, index 1 or index 100.
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Yes, the game does save as items I've received of a battle stayed in my inventory.
Yes that is correct, the index -1 (current list) does save while the index 0 and index 1~100 does not save items added to the shortcut slots.
EP
For some reason in UI -> Shortcut Settings -> Keep Unavailable needs to be checked in order for the shortcut bar slot for items to save with the game?
It's a bit confusing since, as long as I don't exit play mode, the shortcuts stay there, I can do multiple battles, but the moment I exit and re-enter the game they are removed from the shortcut bar. [Keep in mind that the items applied to the shortcuts did not get consumed or removed from the inventory to be overridden.]
EP
I'd need a Unity test project to check out what's going on.
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