Hi. I'm trying to create a fairly common UI setup where we have a list of all the characters in the player's party ( starting with the battle group first) and HUD that displays their stats.
Example. To do this I'm using the Menu User menu component however I'm running into a few limitations that I'm unsure if I'm incorrectly troubleshooting them.
Presently I'm running into an issue where I'm unable to do the following:
1. Maintain my list of character's portraits when cycling through them. It works if I set the List Limit Length to 1, but otherwise, it seems to blank out all my portraits. (I'm using a HUD on the Custom Input Prefabs that use a HUD Portrait Content type.
Interestingly enough this issue doesn't seem to occur if I check "Used Fixed Index"
2. I wish to only display the Status HUD for the currently focused/highlighted character, but seem unable to as it'll will show them for all party members at once.
Is there a clean way to go about resolving these?
Thank you!
For anyone whom this might help:
1. Using "Used Fixed Index" and setting it to 0 will allow the left most character in the lineup to be displayed. Unfortunately, I don't know how to prevent the issue with losing the character portraits without it, so that might be something else to consider for someone/something else.
2. There is a HUD Condition for Menu User. So you can use that to hide the status otherwise by using "Is Menu User - Yes"
By 'losing character portraits', do you mean the order is changed or the portraits aren't displayed at all?
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