Hi. I'm trying to create a fairly common UI setup where we have a list of all the characters in the player's party ( starting with the battle group first) and HUD that displays their stats. Example. To do this I'm using the Menu User menu component however I'm running into a few limitations that I'm unsure if I'm incorrectly troubleshooting them.

Presently I'm running into an issue where I'm unable to do the following:

1. Maintain my list of character's portraits when cycling through them. It works if I set the List Limit Length to 1, but otherwise, it seems to blank out all my portraits. (I'm using a HUD on the Custom Input Prefabs that use a HUD Portrait Content type.

Interestingly enough this issue doesn't seem to occur if I check "Used Fixed Index"

2. I wish to only display the Status HUD for the currently focused/highlighted character, but seem unable to as it'll will show them for all party members at once.

Is there a clean way to go about resolving these?

Thank you!
  • Welp... I figured it out (at least enough)

    For anyone whom this might help:

    1. Using "Used Fixed Index" and setting it to 0 will allow the left most character in the lineup to be displayed. Unfortunately, I don't know how to prevent the issue with losing the character portraits without it, so that might be something else to consider for someone/something else.

    2. There is a HUD Condition for Menu User. So you can use that to hide the status otherwise by using "Is Menu User - Yes"
  • The status HUD should just be a separate Combatant menu part that displays for the Current combatant scope, i.e. the menu user.

    By 'losing character portraits', do you mean the order is changed or the portraits aren't displayed at all?
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