edited September 2014 in ORK Support
I notice that Evil Pants, etc. have the name of their various animations match the different names of the Default and Battle animations set up in the editor. F.e.--idle, walk, run, battle run, etc.

For my own animation---say my Battle Mage skeleton, do I have to rename its various animations to match what's in the default so that his idle-1 animation would become idle?

Or do I make a special list in Animations for him? Or how to do this? I'm using Legacy Animations.

ORK1 had it set up so you'd list the various animations of the enemy to match the default name slots in the editor.

Thanks for any help. : )
Post edited by Catacomber on
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