I started implementing the first quest into my game following this tutorial, so I'm pretty new to this part of ORK:
https://orkframework.com/guide/tutorials/3d-rpg-playground/quest-02-guard-npc/Unfortunately when it comes to testing, it doesn't work.
The Schematic doesn't get called (I added a unity console node to check) and the quest UI doesn't show up.
Mouse clicking on the NPC doesn't trigger anything BUT if I hit the Accept button, the NPC turns toward the player.
The player has an Interaction Controller component.
also, if you google "site:forum.orkframework.com [insert your actual phrases here]" then it will come up with topics covered in this forum, it works much better than the actual forum search.
This thread mentions something [You need to click because your event is started by clicking, go to event component and change the way it's started.]
It looks like there is an option in the Interaction Machine for this
I played with the Game Controls> Interaction Settings and was able to get the NPC turn toward the player with the mouse click, but again, even in this scenario the quest schematics didn't start (no unity console output).
Btw, thank you for the search tooltip @fourscoopsplease
I also downloaded and checked the ORK completed project, open it side-by-side to compare but I couldn't find the cause of the issue...
Is using the accept/interact key (when the NPC turns to the player) starting the schematic?
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Also, if I open it in the editor it has content but if I open the same schematic in the prefab Interaction Machine and use the "Edit Schematic" button, it is empty. I tried with other schematics and the pattern repeats :(
I am trying to understand if I am also missing some components. In order to enable the Quest Interaction
Quest Giver prefab:
* Interaction Machine
* Interaction Controller
* at least 1 Collider (trigger)
* Rigid Body
And my Player needs to have:
* Interaction Controller
* at least 1 Collider (trigger)
* Rigid Body
is this correct?
Have you made a new schematic from scratch? Even just swap the schematic out for a 1 node Unity Console. Since you are seeing blank schematic when opening, that's gotta be the problem, hopefully hehe.
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