In the 3D playground tutorial, the ability magic animation uses a prefab particle effect.
When changing this pre-set particle effect to one with a longer playback time, the next action starts while the effect animation is still playing.
However, there is no option to set a wait time in the place where the prefab is set.
The Spawn Prefab node in Schematics also doesn't have a wait option.
While it is possible to set the wait time before damage calculation, it requires changing the Schematics based on the length of the effect.

I would like the next action to start only after the effect animation has finished and the damage is displayed. Is there any good way to achieve this?

I appreciate your support.
  • Hm, I don't think there's currently a good way to handle this. I'll look into it.
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