Do you need to check it in code or check it in an event? You're checking whether that game variable is true or false or set to some value? You can use a Check Step to check a game variable in an event.
If you've figured out how to store the variables via code, you already have the way to get them as well :)
e.g. ORK.Game.Variables.GetBool(string key) will get you the bool variable key, and you can do checks on that. The others are the same way, e.g. GetFloat, GetString, etc.
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e.g. ORK.Game.Variables.GetBool(string key) will get you the bool variable key, and you can do checks on that. The others are the same way, e.g. GetFloat, GetString, etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!