Currently not - you'd have to go the route of using a Select Combatant node to store all enemies (e.g. from an actor) into selected data and a Select Selected Data node to get one for a defined index.
Also, the enemy actors might not be of one group. Depending on your battle setup the enemies could consist of multiple groups that would still all be used together via the actor types.
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Also, the enemy actors might not be of one group. Depending on your battle setup the enemies could consist of multiple groups that would still all be used together via the actor types.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!