The tutorials for 2D games are all turn-based, but I still finished watching the 2D RPG quick start. How do I set it up for real-time combat? And how do I set up a skill tree? Can the tutorials for 3D RPG playground be used on 2D?
2D or 3D doesn't really matter for ORK itself - most settings are the same, independent of the used style. There are only a few settings to manage, e.g. the horizontal plane and raycast settings that are done at the start of the tutorials, or rotation/movement nodes in schematics.
So, yes, you can also use the 3D RPG playground tutorials with 2D setups. For real time combat, it depends on what style you want, e.g. tab-targeting or hack'n'slash with damage dealers/zones (e.g. check out the 3D action RPG series, which can also be used in 2D, just using 2D colliders/rigidbodies).
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So, yes, you can also use the 3D RPG playground tutorials with 2D setups.
For real time combat, it depends on what style you want, e.g. tab-targeting or hack'n'slash with damage dealers/zones (e.g. check out the 3D action RPG series, which can also be used in 2D, just using 2D colliders/rigidbodies).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!