Hello,

I wanted to know how to do a things. In your 3D real time rpg game tuto, when you get hit by a mob your deplacement is cancel, on my 3D rpg real time game i want to still can move when i'm getting hit by a mob. I don't have any animation of hit and i tried to disable every state of " cancel action" or things like this. But i still don't know where i have to look for.

I wanted aswell to let you know that i'm the on talking alot with Omega and i'm the one asking you to have more interaction possible with quest. Thanks for the time you'll take to open it we'll wait for it !

Have a nice day
  • Since the 3D action RPG tutorial uses root motion for movement, the damage animation is what's stopping the player from moving.
    So, if you either don't use root motion or don't play a damage animation, the attacks shouldn't stop player movement - unless you also do something in your action schematics that e.g. block controls or move the target of the action, etc.
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  • I tried without root motion and its the same, i don't have any damage animation and i don't play hit. When i delete the calculate action node i don't take any damage but i still can moove. I tried in hard code doing a change statut value on the HP player, i lose HP and i can moove aswell. Its just with the calculate action node on ennemy. I really don't understand image
  • edited March 24
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    Post edited by Asumasar on
  • Hm, try disabling Animate Damage in your health status value's settings.
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  • It's already disable :(
  • If damage isn't animated (hit animation) and action's can't be canceled, the only other way this can be impacted by ORK is if your action schematics play animations on the target or block controls during their execution.
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  • The things is weird, is that i try to use a potion during i get hit, it play my animation of potion while i get hit by ennemy, so its not like my animation got cancel like my deplacement, but when its about the deplacement it stop my navmesh destination.
  • We tried with someone on the unofficial discord to fixe this, we tried everything u asked to do, and he tried some other things like using mana to substract when i get hit; when its mana it work perfectly, but when its consumable like HP he doesnt work anymore. We aswell tried to do a new clean stat of HP and max HP and still doesn't work
  • Can you send me a Unity test project to check this out?
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