Hello,
I wanted to know how to do a things. In your 3D real time rpg game tuto, when you get hit by a mob your deplacement is cancel, on my 3D rpg real time game i want to still can move when i'm getting hit by a mob. I don't have any animation of hit and i tried to disable every state of " cancel action" or things like this. But i still don't know where i have to look for.
I wanted aswell to let you know that i'm the on talking alot with Omega and i'm the one asking you to have more interaction possible with quest. Thanks for the time you'll take to open it we'll wait for it !
Have a nice day
So, if you either don't use root motion or don't play a damage animation, the attacks shouldn't stop player movement - unless you also do something in your action schematics that e.g. block controls or move the target of the action, etc.
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