I've been, I'll admit it, struggling with ORK3/Makinom's UI setups. I got through the Slot based inventory tutorial to setup that style of inventory. I went digging around the site looking for a similar tutorial for equipment. All I could find was for a menu style setup. Is there a tutorial for slot based equipment setup?

Something like is shown on the ORK3 site - there is an image that shows the equipment in 4 slots, one in each corner of the window for Armor, Weapon, Shield, and an Amulet (at least I saw it at one time)
  • edited March 25
    This is simply using pre-placed inputs in your UI box prefab.

    In the UI Box component of your prefab, you'll find the Input Settings which have the Add Placed Input button at the bottom. E.g. add your button prefab wherever you want to have it on your UI box and reference it there. The buttons are used in order they are added (if the type matches, e.g. a toggle input can't use a pre-placed button).

    When using the scene hierarchy context menu to add inputs to a UI box, they'll automatically be added as pre-placed inputs.

    Naturally watch out for any layout components being used where you add your inputs, or they'll mess with their positioning :)
    Post edited by gamingislove on
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  • edited March 26
    Okay, I was able to see how to setup the UI Box with the input buttons arranged within the box.

    How in the world do you hook the buttons up to display the equipped weapon/armor since equipment slots require a HUD item while the placed inputs can't be of HUD type?

    And, yes, i've gone through your UI tutorials in both Makinom and ORK. I'm sure there will come an AH HA moment and it will just "click" - but, man, it's not clicking with me right now :D

    EDIT: I may have found a tutorial that has my answer https://orkframework.com/guide/documentation/ui-system/ui-system-overview/

    EDIT #2: YAY! I finally figured out how it works :D

    Thanks for pointing me in the right direction as always GIL
    Post edited by keyboardcowboy on
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