What the title means basically is: if i want to lets say, make a virtual table top rpg using ork framework, is basically to allow for the players to make custom spells, enemies, items, grids, etc. i have heard you can somehow allow players to gaine access to the api midgame, but i just wanted to ask if its true before i try learning how to do so
  • It's somewhat possible - while you can use the API to e.g. create battle grids in-game (since they are just game objects and components), creating custom spells, enemies or items is a bit more complicated.

    Abilities (spells), combatants, items, etc. are all stored in individual Unity assets and referenced by ORK's project asset - generating new assets in-game and have the project reference it isn't possible out of the box.
    You probably can do that if you manually add the content again each time the game is started, but I've never really tested that.
    A way to handle this could be using base abilities, combatants, etc. that are changed based on player input - e.g. abilities can use ability variables to greatly customize their use and how they're animated in schematics or combatants can be changed via schematics (e.g. changing status values, learning abilities, etc.).

    So - generally yes, but it comes with a lot of custom work :)
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