Since some questions in the discussion have moved down and replies stopped coming in,
I’d like to raise the same question again.

1) I’m trying to allow the game player to input the name of a combatant using the keyboard.
I understand that the "Value Option Dialogue" node in Schematics can be used, but after the name input dialog is displayed, the dialog remains on the screen and doesn’t proceed further.
It doesn’t seem to be frozen either.
Is an additional node required after this?

2)Combat starts upon encountering a character with battle components, similar to the 3D playground.
However, an issue arises when placing a battle arena in a distant location within the same scene.
While the player and their party group appear in the battle arena, the enemies remain at their original encounter position.
I have tried various methods, such as using the "Change Position" node and the "Spawn Combatant" node, but the result remains the same.
How can I make the enemies appear in a distant battle arena?

3)There are also issues when conducting battles in a separate battle arena scene.
Players, their party groups, and the enemies appear in the battle arena, but calling the battle arena scene takes some time.
Even if all the enemies are defeated, no rewards are obtained, and the battle does not end.
Of course, the blueprint for battle victory has been prepared.

I’d like to preload the battle arena scene asynchronously so that it can be quickly called using the Load Scene node.
While the Load Scene node has a "Load Async" setting, how can I preload it asynchronously?

What potential causes could there be for the battle not ending?

THX for Support.

  • I've been out of office for some time - sorry for the late replies.
    I've already answered those questions in your original posts.
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