Ah, ok. It's just a status element field. I made a HUD of Type "Combatant" (Combatant Type "Group" Selected ) first. The HP display is just a status element with these settings:
Type: Status Value Origin: User Value Origin: Current List: false Status Value: the current HP value, not the max value. Use Bar: false
Then in the text area below that, type this in: %/ %m
That displays the current value of the HP, a"/", then the max value.
IF you also want a bar display, make another status element with those settings except then put Use Bar = true.
@Firrerreo can you point me to a tutorial or wherever you learned how to make the installer package that you have for you game. I have not seen one like that yet since using unity, was really impressive! Is it difficult? Thanks!!
Yeah, no problem. I use a little tool called Inno Setup, downloadable here. You can either write the installer script yourself or customize the included template to your liking, either one, and there are tons of other 3rd party tools to plug into it as wel. There's a good tutorial here for how to use it specifically with Unity.
If you follow the tutorial it's pretty straightforward :)
Hey man, awesome game! I really liked the UI set up you had for it, and the models are pretty cool too. They are really funny looking but I dont mean that in a bad way at all I think it suits perfect with the lighthearted story you got.
That UI set up is nice, I am having a lot of trouble myself getting my UI situated. Anyway let me ever know if you be interested in working together. awesome game man!
For the UI I took some early screengrabs of the prototype and laid out all the basic click-flows first in photoshop; made it easier than just starting directly in ORK with a blank slate, which when I first tried, I sucked at.
Type: Status Value
Origin: User
Value Origin: Current
List: false
Status Value: the current HP value, not the max value.
Use Bar: false
Then in the text area below that, type this in:
%/ %m
That displays the current value of the HP, a"/", then the max value.
IF you also want a bar display, make another status element with those settings except then put Use Bar = true.
If you follow the tutorial it's pretty straightforward :)
That UI set up is nice, I am having a lot of trouble myself getting my UI situated. Anyway let me ever know if you be interested in working together. awesome game man!
For the UI I took some early screengrabs of the prototype and laid out all the basic click-flows first in photoshop; made it easier than just starting directly in ORK with a blank slate, which when I first tried, I sucked at.