Hi! Sometimes, function I call from event system, contains error; Unity output looks like this:
"Method call failed (AssignStartingValues): UpdateInventory
Exception has been thrown by the target of an invocation."
is there any way to show more info on the error, like exact line? Currently, the only way to debug is to attach the Debugger, and trace line by line. The worst thing - every time I reach problematic line, Unity also crashes as a bonus.
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