edited August 2015 in ORK Support
the cursor im using for my point to click movement dosent always spawn. any way to get it to spawn no matter how many times i click on the ground?
Post edited by wtyson on
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  • If the cursor doesn't spawn somewhere, that's usually because the raycast either didn't hit something there or hit something else, placing the cursor there.
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  • edited August 2015
    its not hitting anything else and the player moves to the location i click but the cursor dosent always spawn i can click the same spot one time and it lll work but then say im clicking quickly and hit the same spot it wont spawn. if i do click slowly it will spawn every where ive always got the cursor layers masked so that it wont click certain stuff

    i should also add im using a offset to raise the prefab above the ground just a bit and that it is a particle effect
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

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  • Not happening in my tests - I'll need more details on your settings, especially the mouse/touch control settings of the mouse control.
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  • edited August 2015
    here you go

    first is the click to move settings
    image

    2nd one is the laymask

    image

    and heres picture showing when it works and when it dosent both time i did this was in the same spot

    working
    image

    not working

    image

    i clicked relatively in the same spot in both pictures first time i clicked slowly 2nd time i was panic clicking like i was trying to run away if you click as fast as you can the mouse prefab dosent spawn all the time . sorry 2nd picture is hard to see due tot he fairy not being able to catch up to me.
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

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  • Well, in my tests it never happens that the player moves somewhere without the cursor being placed there. What does happen is that rapid clicking (leading to double/tripple/etc. clicks) doesn't trigger the move, naturally due to having single click used for the move.
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  • ill test in another scene to see if its just those models messing it up when i get a chance but as of now if you rapidly click it will not always spawn. also i can always send you my prefab if you would like to test it with the one i have
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  • tested on flat terrain and still dosent always spawn so no idea what to do
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  • Try testing it with a different prefab, e.g. a cube, maybe it's the particle effect.
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  • edited August 2015
    your right seems to be hat particle effect :/ aw well 12 bucks wasted umm any chance you could make it so that the system dosent reset rotation of the object thats spawning. cause its reseting somthing that should be set -90 on x rotation and its reverting it back to 0
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

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  • Sure, will use the prefab's rotation when spawning in the next update :)
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  • you rock thanks!
    new website can be found here http://www.fore-loregames.com

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