EditorThis doesn't seem to be a used by any Steps related to Game Variables, so I am unclear on it's utility. Can someone explain this feature and why it would be useful?
Updating events when saving or scanning for game variables in events can optionally only scan within a defind folder in the ‘Assets’ path.
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A customer requested this, as he had a rather large project (around 40 gb) and scanning the whole project kinda froze/crashed Unity :)
So, basically implemented for performance reasons when handling with larger projects. It's quicker to search a small folder only containing events instead of a large project with thousands of assets ...
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I just tried it out in Editor:Game Variables:Event Variables. I was able to scan a subfolder of Events and get the results. Very handy.