Hi!
I need help with implementing passive abilities:
1. Passive ability that should start when battle starts and affect only user.
2. Passive ability that should start when battle starts and affect all active player group.
3. Passive ability that should start when battle starts and affect all active opponent group.
4. Passive ability that should start when combatant is being attacked and affect attacker.
5. Passive ability that should start when combatant is attacking and affect target.
6. Passive ability that should start when combatant is being attacked and return to attacker part of damage.
Any help is very appreciated! Thanks in advance
You should probably use status effects for this kind of gameplay mechanic :)
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Could you, please, clarify - how to achieve it?
What type of combat?
Battle type: Turn Based, dynamic, two factions (player and enemy), 3 (or less) combatants on each side.
What do you mean - type of combatant?
I think you can use support abilities to affect your player in battle like boost--or as gil says--status effects like Strengthen and Weaken--look at the tutorial. : )
http://orkframework.com/tutorial/game-tutorial/10-status-effects/
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And also thank you Catacomber! :)