I might be blind but where do i set up the hit animations events. i dont remember exactly where these get set up and cant seem to find it anywhere in the tuts. seeming to be having this problem for both my games using mecanim and real time battles. i thought it was just a animation you added to the Damage animation type. but dosent seem to work even if i set the animation as Play. any help on this would be great.
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  • edited September 2015
    Do you mean the damage animation (played when a combatant was damaged)? Those are set up in the animation settings used by the combatant, linking an animation to a damage animation type.

    You can have different animation types for damage, critical damage and evasion (set up in Base/Control > Damage Types). The damage types (handling the animation types for a damage) can be used in ability/item types and abilities/items to have different damage animations for different abilities and items.

    If your animation isn't playing, that can be due to the animation setup not working or another animation overruling the damage animation.
    Post edited by gamingislove on
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  • edited September 2015
    no the animation set up works fine and i have play damage notification checked as well which gives it priority over other stuff.. but since you switched how the animation are set up in ork with the new cross fade /play system just leaving a animation set to none to be called by ork dosent work no more ive tested this with some code and it works fine playing an animation on hit that way but for the life of me i cant get them to play no more with ork was something changed on how you work your animations be sides the new cross fade ?
    Post edited by wtyson on
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  • should also add that i was forced to change some of the animations iin my personal project to call them directly instead of using the combatant animation node. they where not working with out calling the state name directly
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  • ok animations now working but question on the damage animation is there a way to pause its movement during the animation so its not sliding?
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  • You'd have to do that in your battle event (before the Calculate step that causes the damage animation).
    How to do that depends on what's moving your combatant.
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  • i use damage dealers there is no calculation step -_-
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  • Well, in that case you'll either need to use battle events to animate the damage dealers or add some custom scripting :)
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  • probably just use some custom scripting ill just add it in to my damage detection script. thanks gil
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