just wondering cause i have a object tagged with dont destroy on load and when i load into a new scene i get a full hierarchy of deleted gameobjects but if i pause the game all my stuff is there including the the game object i wanted to pass to the next area
@Catacomber well seeing how i spent like 2 hours on it yesterday trying to figure it out yeah you could say that im kinda dumb was all due to a bool i didnt set back to false. which is fine now cause i made a function for it instead so its not on a update. which is what i was planning on doing but ended up for getting to do it.
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