edited October 2015 in General Discussion
just wondering cause i have a object tagged with dont destroy on load and when i load into a new scene i get a full hierarchy of deleted gameobjects but if i pause the game all my stuff is there including the the game object i wanted to pass to the next area

using the following code by it self in a script.

void Awake () { DontDestroyOnLoad(transform.gameObject); }
Post edited by wtyson on
new website can be found here http://www.fore-loregames.com

Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

or check out the face book page here https://www.facebook.com/ForeLoreGames
Sign In or Register to comment.