edited March 2014 in ORK Support
I'm utilising a dual-wielding system in the game, and I'd like to 'check' if a character has two weapons equipped in order to determine whether or not to play two attack sounds. Is this currently possible?

Thanks for putting up with me ;)
// www.newrealitygames.co.uk \\
  • There is no general check if an equipment part has something equipped, only checking for specific equipment.
    Use the Check Equipment step (found in the Equipment Steps).

    I can add a new step to check if an equipment part has something equipped in the next update.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • It would be helpful.

    Now, I'm having a problem with Experience and Class experience. I have them both set up with 'level up' and 'class level up' respectively, but for some reason when I try to award my character with these points, they receive two sets of ordinary exp. Any ideas?
    // www.newrealitygames.co.uk \\
  • So, you get the defined exp reward from a combatant, but both are added to the same exp value?
    I'll look into it.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Yeah, pretty much. In the spoils box it states 'received 200 exp' twice.
    // www.newrealitygames.co.uk \\
  • I'm definitely using the non-Beta version, by the way. V2.0.0 :p

    I've sent you an email with my invoice ref.
    // www.newrealitygames.co.uk \\
  • Did a quick test - not happening on my end.

    Due to the fact that you're receiving the exp message twice, I'd suggest you've set up your experience reward text with hard-texted name of the experience value :)
    In Battle System > Battle End, check the Experience Text in the Victory Gain Notification. You should use the text codes to display information on the status value, e.g. %n for the name.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • You're right. The experience text was hard-coded. However! Having fixed that, Job Points are still leveling my character rather than my job. I'm 110% certain that the values are set to level the appropriate levels.
    // www.newrealitygames.co.uk \\
  • Ok, there seems to be some problem, will look into it and fix it in the next update :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.