• Any updates regarding this?
    Tactics RPG Grid Battle System for ORK
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  • edited October 2015
    Almost forgot about this, but I'm still as interested as when I messaged you. :D
    Post edited by JellyPaladin on
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  • edited October 2015
    As am I! In fact, when this gets implemented, I have plans to be working on a separate Fire Emblem-like project alongside DG, in a separate team.

    I did notice a few pretty big omissions in the original proposal though, there are a few essential things for building a tactics RPG, and would be good things to additionally suggest, if they aren't implied or already possible in the original details:

    -A conditions system for adjacent combatant units or objects and adding custom Actions.
    Using the classic Fire Emblem example, if an specific Ally is next to a recruitable enemy character, you can choose to 'Talk' to the unit, starting an event, and possibly converting the enemy combatant to your own side.

    Another classic example (as seen in FFT): you need one of your units to pull a lever somewhere in the battle. You send your unit to the lever (either on top of it directly or adjacent, depending on what you want) and that unit gains a (Pull Lever) action.

    So basically there should be checks/conditions for who is being controlled, who/what is being targeted, etc, so we can add custom actions.

    -Different Areas may limit or enhance movement speed or other attributes

    Moving through a desert/sandy areas may severely limit the movement speed of a character/class on horseback, while a character on foot would move through it normally. Forests and mountains slowing down the movement rate in general. Etc. Just having a way to mark specific grids as being able to limit or cut movement is pretty important.

    -Attack Cinematics

    When it comes to tactic-RPGs, there's generally two styles of how an attack is represented. Either the attack happens directly on the battlefield. (Tactics Ogre, Final Fantasy Tactics, Fallout 2) or upon attacking, you are brought to a separate screen via screen transition, where you can witness both units attacking each other in stylish fashion. (Fire Emblem Series, Advanced Wars)

    Both of these styles being possible would be ideal, if not built in directly, then via battle events or something similar.


    -Set-up Phase/Starting Formation

    In most Tactics RPGs, when you begin a battle, you select from a list of Allies/Units to bring into battle, and place them down into a starting formation before the battle begins. This is a pretty important aspect of the genre and a UI/menu components would need to be implemented with this in mind.


    -Grid-Highlighting

    Being able to move the cursor (both mouse and keyboard controls) around the map, and display properties of any given unit (examining them, seeing what they have equipped, their name, etc) or what kind of terrain the particular grid is.

    I think without these additions, there'd be a lack of versatility with what you could do with grid movement in the way of Tactics RPGs. Many of these things, I think, are already present in ORK in some form or implied in the original proposal; but the designer in me is a stickler for specifying tool requirements. :D
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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  • edited October 2015
    @Griffin You still around?

    In any case, sent a PM earlier this week asking for more info regarding this, as I'd like to see it happen.
    Post edited by Kirb on
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  • Me too, sent a PM about 2 weeks ago, haven't received info yet.
  • edited October 2015
    @Gregorik

    Well, that's no good. If Griffin doesn't return eventually (not really quite sure how to contact him/her!), perhaps I can take their place as representative. Would be a waste to lose the momentum, and I'd like to see this done (sooner rather than later) as well.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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  • Does gil know how to contact Griffin?--Griffin must have gotten in touch with him somehow to get the price unless it was done via pm.

    I expressed an interest even though I don't use turn-based battles right now. But nobody ever contacted me. It's a shame to have this hanging out in limbo.

    I'd be fine with your being the representative Kirb. I'm sending you a pm.
  • edited October 2015
    @catacomber

    Thanks. I'll wait a few more days to see if Griffin eventually shows up, but if not, I'll chat with @gamingislove and try to see what the original arrangement was. If I can wrangle up a new agreement (perhaps including some of my additions in the post above), I'll create a new thread and immediately contact everyone who was interested in this thread with the info, and maybe a google doc explaining the proposal/costs.

    Just don't want the proposal getting stuck in limbo, as you say. :)
    Post edited by Kirb on
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  • edited October 2015
    I just looked at my pm/message threads and realized I sent him a pm October 13th expressing interest and never got an answer. Of course people have trouble/accidents/tragedies/unforeseen events all the time in their lives so maybe something unforeseen happened but as we don't know it would be good if you could follow this up with gil. I hope Griffin is ok and this is just a topic that got lost somehow and can be recovered.
    Post edited by Catacomber on
  • edited October 2015
    Last time I heard from him was 3 weeks ago - just sent him an email to see what's going on.

    @Kirb
    Regarding your questions:
    Kirb said: -A conditions system for adjacent combatant units or objects and adding custom Actions
    That should already be doable with abilities and their target/use requirements. There's nothing additional for this planned in the grid battle system.
    If using abilities for this isn't practical, it'd require some additional special battle actions implementation which isn't part of the grid battle system (yet).
    Kirb said: -Different Areas may limit or enhance movement speed or other attributes
    Move costs for grid cells is scheduled feature - also grid cells using abilities (e.g. adding status effects) on combatants that walk on them is part of it and should add a lot of functionality :)
    Kirb said: -Attack Cinematics
    That should already be possible through battle events.
    Kirb said: -Set-up Phase/Starting Formation
    That's currently not planned.
    Kirb said: -Grid-Highlighting
    Classic Tooltip HUD use, at least when it comes to stuff like combatants. Displaying grid info to the player is currently not planned.

    Adding new features (or changing scheduled features) is no problem - what Griffin posted was my feature proposal based on his request, if there's a need for additional/other stuff I can add it to the plan (which naturally increases the costs).
    Like it is with group buy proposals, that should be handled by the representative (collecting/negotiating feature wishes and telling me about it) - if Griffin can't do it any longer (we'll see), maybe Kirb or someone else can take over.
    Post edited by gamingislove on
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  • edited October 2015
    @gamingislove Thanks for the update, and the info! Going to adjust some of this google doc I've been writing up. When or if Griffin is still up for it, I'll talk to him about it.
    Post edited by Kirb on
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  • edited October 2015
    This would be a great addition for ORK.

    Just wondering how new buyers of ORK can get the feature. I see that this is a great way to make challenging battles and have all the other functionality of ORK. How will new people buying ORK --not those who subscribe here--or existing Orkanites who don't subscribe but want to use the new turn-based, grid-based battle system at some point----be able to get it? Maybe they should pay a little more for a plugin than us?

    Thanks, Kirb, for trying to get this done. : )

    Post edited by Catacomber on
  • edited October 2015
    @catcomber

    Griffin never really quite clarified, but I'd assume we'd be aiming to make this a Public feature rather than exclusive one; that is to say, it would become part of the standard ORK featureset to be updated/maintained. :)
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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  • A feature like this would only be accepted as public feature - i.e. it'll become part of ORK's regular release cycle and everyone will get it.

    Griffin contacted me - he's dealing with some personal stuff, so it'd be great if @Kirb could take over for him.
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  • @gamingislove

    Understood. Beginning tomorrow, I'll contact you with a slightly revised proposal doc; contact everyone that seemed interested in this thread (hopefully Griffin can give me a list of people who sent him PMs to make this transition easier!), and start a new thread.
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