• edited January 2016
    Are you considering doing an Inventory Pro bridge for ORK by the way? I see there was some discussion in this thread about that and it has some things that are kinda nice. An alternative is for me to make a feature request for a few things I see there that are useful or consider a group buy request to Gil if he'd consider doing a bridge or implementing some features.

    And if you do that bridge, can we access all of what Inventory Pro does in ORK?

    ORK offers me greater value in making an RPG game than using any pieces of things I can find in the asset store--including Inventory Pro and a few other things but Inventory Pro does have some nice features it would be good to have, somehow. : )

    I particularly like the ability to drag and drop an inventory item onto a picture of the player and it gets equipped.

    Maybe I can do that already in ORK? Not sure. : ) ORK does a lot of what Inventory Pro does very well but I do like that one feature.
    Post edited by Catacomber on
  • Catacomber said: Are you considering doing an Inventory Pro bridge for ORK by the way? I see there was some discussion in this thread about that and it has some things that are kinda nice. An alternative is for me to make a feature request for a few things I see there that are useful or consider a group buy request to Gil if he'd consider doing a bridge or implementing some features.

    And if you do that bridge, can we access all of what Inventory Pro does in ORK?

    ORK offers me greater value in making an RPG game than using any pieces of things I can find in the asset store--including Inventory Pro and a few other things but Inventory Pro does have some nice features it would be good to have, somehow. : )

    I particularly like the ability to drag and drop an inventory item onto a picture of the player and it gets equipped.

    Maybe I can do that already in ORK? Not sure. : ) ORK does a lot of what Inventory Pro does very well but I do like that one feature.
    Yep, I've planed for that. :)
    But I've to stick with my first plan is making asset that me and my teammate used in my real working first.
    Because my vacation time is limit and I need to support all people problem and update faster as I can after ORK was updated.
    If I use it in real work I'll solve many people problem together with my problem too.

    But I'll learn any asset that you guys request too and find the way to use it in my project with my teammate suggestion .
    If they think it should work then I'll deal with that and look like they're interested about inventory pro too. Maybe I've make the bridge or maybe I'm making the new plugin that more feature that working well with ORK Framework.

    I'm so happy my first asset are getting the receipt as well.
    Before go to next step I need to make sure people are happy with the way I supporting them. I've to learned a lot :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Catacomber said: Maybe I can do that already in ORK? Not sure. : ) ORK does a lot of what Inventory Pro does very well but I do like that one feature.
    By the way I tough you can do that things with Playmaker as well.
    Or using Inventory Pro with Playmaker Plugin that also including in Inventory Pro package.
    I've never try yet but I think it work for normal case.
    And sure! there're tons of way to working with drag & drop thing on inventory system :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • tanohmz said: I'm so happy my first asset are getting the receipt as well.
    I'm happy for you too. :) Looking forward to be your No1 buyer on further assets too!
  • Thanks, tanohmz, will see what happens. : )

    Right now am looking for any ui in the asset store that has an unbeefy figure to drag and drop equipment on. I have a lot of female players and some of the figures for a player to drop your equipment on are so ---beefy.
  • @tanomhz any news about the release for ORK 2.6.3?
  • RustedGames said: @tanomhz any news about the release for ORK 2.6.3?
    In unit testing process.
    I need to make sure all action not effect old work :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Great to hear it, my project absolutely relies on your plugin. :)
  • Gregorik said: Great to hear it, my project absolutely relies on your plugin. :)
    Thank you @Gregorik

    Now version 1.0.4 supported ORK 2.6.3 is available.
    If you purchase form my website you can download by click My Account or login at the top.
    www.gamekakkak.com

    If you purchase my asset on Asset Store you should inbox email and Invoice No. to me and I'll send updated asset to you or waiting Asset Store pending review updated version.

    Be careful!! Please backup your project first before update :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • ORK 2.7.0 is the huge update and need time to convert variable data maybe 2 or 3 day.
    I'll send e-mail to you guys when this has been completed.
    Thank you :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Now version 1.0.5 supported ORK 2.7.0 is available.
    If you purchase form my website you can download by click My Account or login at the top.
    gamekakkak.com

    If you purchase my asset on Asset Store you should inbox email and Invoice No. to me and I'll send updated asset to you or waiting Asset Store pending review updated version.

    This ORK version is the very huge update!!
    Please backup your project first before update. If you have any problem please tell me or send email to info@gamekakkak.com I'll fix ASAP.

    Thank you guys :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Thank you for a quick 1.05. :)
  • edited February 2016
    Very good.
    The Inventory Pro have full different. work flow and data with ORK, I don't think it is necessary for ORK, ORK has full solution for Inventory system.
    Do you have plan add some event steps support show AD(unity ad)? It will be nice.
    I am interest on network function for ORK. If you have demo about playmake netwok function for ORK,it will be nice.

    @tanohmz
    And a little advice for you , You may give a nice name for your product, I try search the product on search engine, but it isn't easy find the product.
    I Just find the ORK and Playmaker.
    Post edited by ZhaoYu on
  • ZhaoYu said: Do you have plan add some event steps support show AD(unity ad)? It will be nice.
    I am interest on network function for ORK. If you have demo about playmake netwok function for ORK,it will be nice.
    My Actions are using ORK Framework Core for use command. This can do just ORK allow to do. But Playmaker have many add-ons support ads and network. First thing first you can learn to build small game with Playmaker and ads or network ad-ons before connecting with ORK this is my normal workflow.
    You can find add-ons at this page :)
    https://hutonggames.fogbugz.com/default.asp?W714

    Thank you very much for your advice.
    I've spend many time dealing with Wordpress things and SEO.
    That's painful for hardcore developer to learn ><
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited February 2016
    @ZhaoYu, I had plans to create a tutorial to display Unity Ads using Playmaker, and ORK Playmaker Actions but never got the proper time to do it.
    by following this video you may be able to accomplish it.
    Post edited by RustedGames on
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