I have kind of an interesting question. But first, here is two screenshots of my side/test project here to show u what I mean:
this might look like a beat em up, but I'm actually thinking of trying to make it an RPG. My question is, is it possible to use your framework to do that, with 2D objects? I got the controlling and interaction / dialogue working here, and I have the camera working, but I haven't been able to get a battle to spawn yet. I've tried autostart and trigger enter but nothing's happening. I have two combatants, Batman, and the green martian, and their prefabs are their sprites with colliders, etc.
If this is possible, can you give me any advice on what to look out for to see why it's not working? I followed all the tutorials, which I'm kind of experienced with after doing them for my main game, but for some reason, this still isn't working. Maybe it won't work. I don't know.
Thanks a lot for your time.
The functionality for the 2D colliders/triggers is implemented, when Unity receives the events, they'll start the battle (depending on your setup, e.g. trigger enter for battle start).
As far as I know, it wont work if you e.g. use 2D colliders as the battle's trigger but use a 3D character controller on your player ...
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as you can see, it is creating the battle spots, and the battle is sort of happening and sort of not. you see it also cuts off the sprite background when it gets to that spot. I don't know what that means, but I take it as a sign as the battle is trying to happen.
I know this is sort of a weird request, but I'm really hoping I can get this to work. any ideas?
E.g. Real Time battles don't automatically open a battle menu, you'll have to call that using an input key (the setting for this can be found in the battle settings).
Also blocking player/camera controls depends on your battle system's settings.
I guess it's best if you can send me a small Unity project where this is happening.
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