• RustedGames said: I had plans to create a tutorial to display Unity Ads using Playmaker, and ORK Playmaker Actions but never got the proper time to do it.
    Great!! I'm waiting your channel @RustedGames
    :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited March 2016
    I just finished some system for Unity's Asset Store user can download latest version on my website.
    Please Register and Login to your account then input your invoice number.
    You should do this because I will let you download new sample project at my website in this weekend. :)

    image
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited March 2016
    I've already added another demo project train how to create own Character Control with ORK Playmaker and control 2d mecanim animation.
    This demo are easy 2d platformer like mario guy jumping to enemy head for attack or fireball waterball created by Playmaker but use ORK for health , dialog ,quest,and item.

    You can download on website
    http://www.gamekakkak.com/my-account/

    If you purchase product from Unity's Asset Store, please Register and Login to your account then input your invoice number for download this demo.

    image

    WebGL Sample of this Demo

    Thanks you guys :)
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Thank you :)
  • Now version 1.0.6 supported ORK 2.7.1 is available.
    You can download at my website http://www.gamekakkak.com/my-account/

    I Separate Demo Project from plug in for reduce package size and faster AssetStore review.

    Have a great day guys :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Great, thank you @tanohmz! :)
  • I've already added demo tutorials on my website for explain how demo work and a little information about actions that using in demo project.
    It's little slow because of my poor language skill but I'll gradually more every day until complete all event in demo project. :)

    image
    gamekakkak.com/orkpm/demo-tutorials/

    If you have any suggestion or you can't understand my tutorials please tell me. I'll make it better.

    Thanks you guys.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Now version 1.0.7 is available.
    You can download at my website http://www.gamekakkak.com/my-account/

    This version I've already added actions to export ORK Data to Array String in your format for working with other Playmaker Add-ons E.g., Array Maker , Game Data Editor
    Thanks @RustedGames for suggestion and sample output.

    Add ORK_IsPlayerControlBlocked

    Add ORK_InventoryToArrayData
    Add ORK_QuestToArrayData
    Add ORK_CraftingRecipesToArrayData
    Add ORK_AbilitysToArrayData
    Add ORK_LogsToArrayData
    Add ORK_BestiarysToArrayData

    Add ORK_ItemsData
    Add ORK_ItemTypesData
    Add ORK_LanguagesData
    Add ORK_DifficultiesData
    Add ORK_AreasData
    Add ORK_AreaTypesData
    Add ORK_QuestsData
    Add ORK_QuestTypesData
    Add ORK_CraftingRecipesData
    Add ORK_CraftingTypesData
    Add ORK_AbilitiesData
    Add ORK_AbilityTypesData
    Add ORK_LogsData
    Add ORK_LogTypesData
    Add ORK_CombatantsData
    Add ORK_CombatantTypesData

    If you have any ideas for improvements, suggestions or problems, please tell me.
    Thank you guys :)

    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Thanks! To you and RustedGames! : D
  • Thank you to both of you, awesome update! :)
  • My campaign is Make ORK Great Again!
    Please vote for me !!

    Just kidding :)
    ORK Always Great!!
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited April 2016
    Tanohmz. I've recently posted something that has a few questions to do with this integration you have made. I'm not sure if I should just copy/paste here or if you would like to have a look at my post. The problem is that I'm not really sure how ORK works so my questions might not even be aimed at this integration if ORK can accommodate out of the box already.

    EDIT:- Also, Where would I go for help with this integration? Do you have a forum for support with using both playmaker and ORK?
    Post edited by Rogerio on
  • edited April 2016
    @Rogerio
    Ok I've already seen your topic but I'll answer about my plugin in this post because I feel obligated to mention my plugin at other post for GIL. :)
    6:- Does anyone know if the playmaker add-on extends saving functions from ORK to playmaker (saving playmaker states as well for example)? that would be the most awesome thing ever. If so, is there limitations? I'm obviously going to purchase this package as well if I buy ORK.
    My plugin can't save playmaker states alone but the way to save in normal I've used is convert all Playmaker variable to ORK variable and ORK will save all that automatically and for state you want to save just make them to variable.

    This is my forum.
    http://www.gamekakkak.com/forums/
    I can help you with my plugin and also can help you with Playmaker and ORK as I can but my skill about Playmaker and ORK are limited like you guys in this board. Maybe some case GIL and Hutong should provide you more accurate answer than me :)

    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited April 2016
    So if I created a prefab with playmaker and then converted all of those variables to an ORK item with playmaker, then I could potentially have a randomly generated item using rules from playmaker but items from ORK? If this is the case then I'm buying both your add-on and ORK right now I think...

    EDIT:- This is the problem. I don't really know how ORK operates too well yet as I've only messed about with the free version. Do ORK items contain their own variables like damage for example. and if I change it in one item like the player's own "sword" item, will it change all "Sword" items within ORK or will the changes only be made for the item I attached the changes to?

    Thank you for your patience.

    EDIT 2:- wait wait wait...are you saying that all variables from all playmaker sources will automatically transfer to ORK variables and save at runtime as long as the player saves the game using ORK, or that i have to convert each variable myself using playmaker?
    Post edited by Rogerio on
  • edited April 2016
    Rogerio said: So if I created a prefab with playmaker and then converted all of those variables to an ORK item with playmaker, then I could potentially have a randomly generated item using rules from playmaker but items from ORK?
    Yep !! That's exactly how it work.
    When you loaded the save you just convert them to FSM variable again and do whatever you want in Playmaker.
    My plugin provide actions to convert variable and actions for tell ORK to save game data.
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
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