@gamingislove any chance you'll upload a demo scene and ORK Project Data? Not that we can't figure all this stuff out but why start from scratch, ya know?
I'll add grid battles as new game tutorials once the feature is released - there'll be no demo scene for now (and mine isn't really showable :D).
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This looks really nice. Is there the possibility to dynamically generate the grid into the scene, and remove cells that are blocked or contain something?
Currently not planned - for now you'll have to set up battle grids in the scene view.
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Wow , a grid battle feature looks amazing ! Cool work as always !
I have one question about "flexibility " of battle system . How deep I can go with creativity with a skills ideas etc Example:
1.Can I create skills name " (ice rock) effect : a ice block will appear on one hex and that block will be a "terrain hurdle" You can't go through that hex , you will need go around.
2. Spider web attack - after that a enemie will have 50% of movement points in next 2 turns
1) Not yet, but should be possible in future updates, e.g. setting a grid cell to be blocked through the event system.
2) Since the grid move range can be calculated through formulas, you can do that, e.g. using status values, etc.
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Status Report Sorry for taking that long - I've been taking it slow after moving :)
I'm currently implementing the last few features, a feature-complete beta version could be available sometime next week. Although feature-complete doesn't mean finished, e.g. there are probably a lot of problems in some battle systems, like real time grid battles :)
Post edited by gamingislove on
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Roguelikes usually aren't real time, they're turn based :)
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Status Report Pretty much all features are implemented - will go over them again today to check if I missed something :) Beta will be most likely out later today, or Monday at the latest!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I have one question about "flexibility " of battle system .
How deep I can go with creativity with a skills ideas etc
Example:
1.Can I create skills name " (ice rock) effect : a ice block will appear on one hex and that block will be a "terrain hurdle" You can't go through that hex , you will need go around.
2. Spider web attack - after that a enemie will have 50% of movement points in next 2 turns
That wil be possible ?
2) Since the grid move range can be calculated through formulas, you can do that, e.g. using status values, etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sorry for taking that long - I've been taking it slow after moving :)
I'm currently implementing the last few features, a feature-complete beta version could be available sometime next week.
Although feature-complete doesn't mean finished, e.g. there are probably a lot of problems in some battle systems, like real time grid battles :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Eugh, I might be in for a big move, myself.
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I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Realtime turnbased might solve age old strife of Turn-Based vs Real Time among RPG gamers.
Pretty much all features are implemented - will go over them again today to check if I missed something :)
Beta will be most likely out later today, or Monday at the latest!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames