Hi folks, Now is time to share the project I´m working on this weekends.
In the video I just set up a quick turn base battle to test some mechanics, and show to you guys. It has nothing to do with the real time battle system I plan to add at the end.
In know there are lots of things to improve but I´m having really fun doing ;) it. Once I have a more decent project and a well structured script I will start the youtube channel tutorial on how to do it from scratch. It will cover all I´ve been learning so far.
@WTYSON it is a custom water,visually stunning but the water alone eats roughly 30 fps when in full settings .. maybe i will use it for showcasing only like i did here :)
Updating the screens for the showcase thread as well...
Revamped the starting area - The village of Ashenby, since the central plot will be around it.
Here are some screenies from it... although not finished (need to polish the terrain, normalmaps and heightmap etc, since it's quite plain as it is now (by intention until I got the design set up.
This is the testing scene of my game, Olive Branches. Still working on the basics, but I thought I'd show off the modelling work I've done. All my characters are original and a large portion of my game props/assets will be as well.
lol well it's been a while since that last screenie. I've recently been learning to use Substance Painter and it's been awesome. I'm doing some really nice stuff with it in my prop work. So here are a few new shots
Here's a new screenie from Olive Branches. This is the first scene of the game. Still have to add trees and refine the grass distribution though (I'm using Vegetation Studio and I still have a bit to learn about it).
Now is time to share the project I´m working on this weekends.
In the video I just set up a quick turn base battle to test some mechanics, and show to you guys. It has nothing to do with the real time battle system I plan to add at the end.
In know there are lots of things to improve but I´m having really fun doing ;) it. Once I have a more decent project and a well structured script I will start the youtube channel tutorial on how to do it from scratch. It will cover all I´ve been learning so far.
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Revamped the starting area - The village of Ashenby, since the central plot will be around it.
Here are some screenies from it... although not finished (need to polish the terrain, normalmaps and heightmap etc, since it's quite plain as it is now (by intention until I got the design set up.
Back to work again :)
I have a lot of work to do, but I like the direction so far.
Chillback Digital | web page | Itch.io page | Youtube Page | Made With Unity Page
This is the testing scene of my game, Olive Branches. Still working on the basics, but I thought I'd show off the modelling work I've done. All my characters are original and a large portion of my game props/assets will be as well.
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!
Olive Branches ~ in development ~ now with a WEBSITE!!!