I can switch from my outside town scene to tavern, and when I try to go exit the next door to the third scene it spawns me back to the outside town scene, and this time at a non existing spawn point (I'm guessing at 0,0,0,).

I have all my spawn point IDs and scene names correct . It does work for the first scene changer just not the rest. I've tried deleting and creating fresh spawn points, scene changers and even tried resetting spawn IDs. Nothing works
  • I'll need a small Unity test project to check that :)
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  • I'll create a small build later today when I wake up
  • Do you have an autostart event running in one of the scenes that does something like spawn and place the player? That can override your spawn points and cause this kind of behavior.
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  • @Firrerreo Yes! It's in my first scene after the menu scene, to spawn the player and place him at spawn point 0. How to fix this then without removing the ability to spawn from the main menu?
  • I usually use some kind of boolen obj variable and have the event check for it (true) and then start up spawning the player, and then at the end of the event, set it to false so it won't fire again as I'm testing.
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  • You'd do it like option 2 for the game tutorial's start event - see here for a tutorial.
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  • Ok thanks. I realize it's definitely the start up scene because I created two new test scenes and I spawn between those two with no problem so thanks for the variable set up idea I'll try it and let you know if I get it working fine again
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