Another question.... where do I make appropriate changes to change the look of my mouse cursor? I feel that it's not fitting to have a windows mouse icon in my RPG game ;)
Ah thanks heaps @Keldryn, was looking all through ORK thinking to myself how crazy the scope of ORK is if it includes cursor changes lol. (Its still crazy good though haha)
@Phesant33 you can also do a simple c# to do hover overs as well that will also change cursor based on what is hovered over. this will also allow u to do things like item highlighting as well. if u google a bit i think there might even be a free script out there or at least info on how to write your own. i dont work in unity no more so i cant remember what was needed in order to write a full script other wise id do a simple one for you. but i think it was a over ride function OnMouseOver or something along those lines.
ORK is able to do cursor changes, e.g. Scene Objects can automatically change the cursor when hovered over them. They're set up in World > Scene Objects and can be added to game objects in your scene using a Scene Object component.
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2: this is possible with makinom but not with ork you have to use a schematic with makinom that did this
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Is there anything for changing cursor icon on click? Or is that makinom only?