E.g. There is item that gives 5% total HP bonus when equipped.
So I've put in the custom bonus a 5 into percentage bonus. Works fine, but HUD's don't recognize "%" as a display text so it just shows "Max HP +5".
Is there a way around this annoying stuff please?
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How do I separate them in the Override Description text which automatically calls the rolled stats?
e.g.
Sword gives: +5-10 Attack (random value)
+5% Max HP (fixed value)
Can I just put #percent in the Override Description text field so it will somehow trace any percentual value? I can't separately put fixed text with +5% Max HP in the description as the overridden description would put it there twice.
- using the %bonus text code to add the info based on your Bonus Display settings in Menus > Menu Settings
- manually typing them in
The %bonus text is already separating these values based on your setup, and when manually adding them, you can write them in any order you like ...
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I'll check the status value bonuses (percent) info, that is my case...
Edit: Adding #percent behind the %svp fixed my issue. Thanks again. :)