I'm trying to use the 'runToTarget' event when attacking as shown in the tutorial, and it works fine but for one problem. I'm using 2D on XY plane and my movement does not affect my rotation at all. The axis are the same the entire game on my combatant prefabs. When I do change position, the sprites rotate and move along the z axis when moving to the position and becomes invisible. I've disabled 'Face Direction' and 'Use Character Controller' but still no luck. Is there a way to change position without the combatant rotating its' z axis in the direction it is moving?
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