ORK Framework 2.11.2 is here:
release notesThis udpate adds an urgent fix for a bug when using
Individual inventories (and some UI changes/fixes).
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Easy to re-create error:
Create a new HUD, set the HUD type to combatant, click open in GUI editor, editor freezes.
This is the error message in unity output log:
InvalidCastException: Cannot cast from source type to destination type.
ORKFramework.Editor.HUDGUIEditor.ShowWYSIWYG (Boolean forceSize, Boolean allWires)
ORKFramework.Editor.ORKGUIEditor.Show ()
ORKFramework.Editor.ORKEditorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Hope this helps fix it, Thanks.
Under Combatants > Combatants
If you select say Brown Pants then Edit text
The text input drags severely in speed. Its only the Combatants > Combatants menu the rest of them are fine to my knowledge. Also affects the fields where you would Check Set Object Name and then type in the manual ones or the offset values
It works, its just really slow. Easy work around is to just paste in the content from notepad.
Yep, that's a bug - will be fixed in the next update.
@paulgswanson
That's due to the amount of settings available for combatants. It should perform better if you close the other foldouts (e.g. using the Close button beside the search bar).
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For example I have 100 gold, 3 hp potions when I save. Exit and reload and I now have 200 gold and 6 hp potions. bug.?
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Seems its not actually duplicating the inventory, but re-gives the combatants starting items when the save is reloaded, as if its a new game(which made me think it was doubling). Any items or gold set on a combatants start inventory setting are added after reloading a save.
Sorry for not replying back earlier - I already found the issue (adding the start inventory again) and it'll be fixed in the next update :)
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