edited April 2014 in ORK Support
Has anyone tried to use this package with ORK? For some reason when I spawn the character in it immediately just slides off any surface but only when I spawn it in/with ORK.
  • Are your spawn points at the correct Z depth? Provided you're using 2DPC and set it up correctly in player controls, it should work fine. Make sure none of your events use Face Direction as it will cause problems.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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    I make RFI! https://twitter.com/NootboxGames
  • Actually I figured out the issue however now I have issues with the Scene Changer. For some reason, it won't allow Trigger Enter to work, if I set it to Interact and hit enter while within the trigger collider it will switch scenes.
  • Actually, found out its probably because the scene changer is set to Ignore Raycast layer yet that is how the character is laid out so not positive how to fix that part.
  • You can just change the scene changer to a different layer that can interact with the player prefab. I created an 'Interactive' layer for that purpose.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • I did actually solve that part however now I am trying to solve an issue with the battle system. If I animate the move controls the characters just disappear and the rotation goes all over the place. The battle still takes place but at the end of the battle the character is not able to do anything and doesn't show up as the z rotation is going to all different values.
  • Check your battle events (all Movement steps) if you're using Face Direction in one of the moves, or if you're using Rotation steps, you can check them as well :)

    Also, if you haven't yet done so, update to ORK 2.0.8 - there was a fix for some movement steps using Face Direction although it's been deactivated.
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