If I spawn a monster with hp around 30 million or higher, they only spawn with about 10% of their max hp, one boss of mine at lvl 100 has 209,995,430hp and spawns with 0 hp? The max value is correct, but the current value is way lower than what it should be. Doesn't seem to matter if you use a status development(curve) or set the hp manually on the combatant, somewhere around 30 mil it starts doing this.

Also I'm using 2.13.1 since I'm not using unity 2017 with this project yet.
  • Did a quick test, and yes, that's happening - will look into it.
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