The camera steps are working in all types of battle system - but you have to keep in mind that the camera control will interfere with them if it's not blocked.
I guess you don't block the camera control in real time battles - to use camera steps (e.g. moving or shaking), you'll have to manually block the control with the Block Camera Control step. And don't forget to unblock it afterwards :)
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That's right. I have put the Camera Shake after you enable the camera Block. But it is still not work.
It got to shake well by inserting a Change Battle Type Events to try, if you Active Time Type temporarily. However, this larger problem occurs. The event is the death animation event of enemy. Back to Real Time Type in Change Battle Type at the end of this event, to release the camera block.
Shake'm work well in doing so, but then it would be like to damage enemy at the touch of a weapon but did not attack. This is a bigger issue.
Do you have settings where it is believed that other?
Don't use the change battle type for this - it'll make things only complicated.
When the camera control is blocked, the shake will work. It seems like the block isn't working, probably because it isn't finding the camera control. Try enabling On Child Object in your custom control settings.
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Block Camera were working feel good Ver2.0.7 Later. Stretched to 1 minutes Wait, press the pause button of Unity in death animation Script has been disabled Block during the event when it is confirmed Inspector. and I was enabling On Child Object, but it did not resolve.
It was too messing with settings in my project . So I have test launched a new project in Unity, read the ORK Demo tutorial. But I can not still work in the demo project . My environment might be because the UNITY of the MAC version ...?
I ran the following . - > The default Control Setting (Keyboard Button Input) - > Add SceneWizard from the ORK Game Starter to "2 Field" scene, and check the "Start Game" bool = true - > Remove Battle other spots other than Random Battle Spot - > Change to RealTimeBattle the Random Battle. - > Change in Value = 100 the Check Chance of death Event,and Shake Camera Event Add - > Kill Evil Pants! It does not move the Camera Event of playback over > death event as it is
- > Fixed death Event - > Add Block Camera Controll before and after the Shake Camera Event -> Kill Evil Pants! Is .... Camera is not Shake again .
but shake work well in the other types Battle such as Turn Battle for some reason(???) . Is there a setting that must be changed to another in tutorial demo ?
I guess you don't block the camera control in real time battles - to use camera steps (e.g. moving or shaking), you'll have to manually block the control with the Block Camera Control step. And don't forget to unblock it afterwards :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
That's right.
I have put the Camera Shake after you enable the camera Block.
But it is still not work.
It got to shake well by inserting a Change Battle Type Events to try, if you Active Time Type temporarily.
However, this larger problem occurs.
The event is the death animation event of enemy.
Back to Real Time Type in Change Battle Type at the end of this event, to release the camera block.
Shake'm work well in doing so, but then it would be like to damage enemy at the touch of a weapon but did not attack.
This is a bigger issue.
Do you have settings where it is believed that other?
My camera (asked earlier) It is a thing of Unity Sample Assets
http://forum.orkframework.com/discussion/362/solved-i-want-to-add-automatically-to-the-time-needed-to-root-prefab-of-the-controller-and-camera#Item_10
I set mounted in the ORK the latest "From Root Object".
Settings Screen Shot
http://s2.gazo.cc/up/20839.png
http://s2.gazo.cc/up/20840.png
http://s2.gazo.cc/up/20841.png
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight
When the camera control is blocked, the shake will work. It seems like the block isn't working, probably because it isn't finding the camera control. Try enabling On Child Object in your custom control settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Script has been disabled Block during the event when it is confirmed Inspector.
and I was enabling On Child Object, but it did not resolve.
It was too messing with settings in my project .
So I have test launched a new project in Unity, read the ORK Demo tutorial.
But I can not still work in the demo project .
My environment might be because the UNITY of the MAC version ...?
I ran the following .
- > The default Control Setting (Keyboard Button Input)
- > Add SceneWizard from the ORK Game Starter to "2 Field" scene, and check the "Start Game" bool = true
- > Remove Battle other spots other than Random Battle Spot
- > Change to RealTimeBattle the Random Battle.
- > Change in Value = 100 the Check Chance of death Event,and Shake Camera Event Add
- > Kill Evil Pants!
It does not move the Camera Event of playback over > death event as it is
- > Fixed death Event
- > Add Block Camera Controll before and after the Shake Camera Event
-> Kill Evil Pants!
Is .... Camera is not Shake again .
but shake work well in the other types Battle such as Turn Battle for some reason(???) .
Is there a setting that must be changed to another in tutorial demo ?
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight
This trouble Do not reproduce in tutorial demo of your environment?
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight