I'm using Turn-Based Combat.
Anyone else experiencing the following: (this just started happening after I upgraded to latest version of ORK)
After a few combats, I'll get into combat, win (all enemies defeated), then all HUDs disappear from the screen. I'm locked in a combat state (Shows In Combat: True in the Inspector). The only thing I can do, at this point, is quit the game as I am not able to move or access menus anymore.
I experience this in the editor as well as a build. Any ideas?
Did you check that every case (special camera views etc.) end in the last event step, and do not produce loops or something like that?
I'll take a look
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1. Destroy Combats (all)
2. Remove Temporary (enemy group)
3. Remove Temporary (player group)
4. Check Status: Player Dead?
4a. NO: Collect Battle Gains - show in window and wait for window to be closed
4b. Yes: No battle gains collected
5. Change a game variable (global) InBattle to False - I was using this in scripts
I wrote not sure if I need this anymore Need to check
6. Fade out battle music
7. Fade in stored music
It is at step 4 where the game "hangs".
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I watched the notifications of items being added to my inventory (from Inventory settings). Once those finished...
Still had the same issue. This is a weird one :)
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I tried v2.12.3 tonight(01/29) and saw the issue there as well. Originally, I had skipped 2.12.3 until I saw the random Attack and Defense bonus feature in the release notes; by then, v2.12.4 had been released.
I wanted to update since you added the random Attack and Defense bonus feature to items.
If no one else is noticing this, it could be some weird setting (or combo of settings) that I have. I can live with v2.12.2.
EDIT: LOL, apparently, this feature was in v2.12.2 and I never noticed it as I wasn't working on items during this version.
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I'm revisiting this issue since I had to update to 2.15.1 for a fix you put in that I needed.
I tracked the issue to the Victory Event in Turn Based Battles
What would cause the Collect Battle Gains step to not fire?
I have the Show Gains option selected.
The part that is making this difficult to figure out is that it seems random. In the show gains, I have Money, Items, and Experience to display in the Victory Gains dialog.
The only thing I can think of, at this point, is no items or money was found in the loot (which is possible with my loot tables using chance that an item was found). However, all monsters give XP. The XP amount is set in the combatant's Status Value Settings
Any ideas? I'm stumped.
PS: I've been digging through the source files that are provided and I don't see anything odd in the battle system.
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Are there branching paths in your battle end event before the Collect Battle Gains node that could lead to omitting it?
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Text for monetary and item gains do exist in the Battle End settings
Head scratcher
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I'll see if I can reproduce it using the ORK demo. Not sure if I can though.
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