So I've got game events where some things happen and then depending on the player choices a battle starts. I can start the battle through an object, but it always just spawns the first battle group that is defined and I would like to have a bit of randomization.
I tried to start the battle from an event, using a random battle area. But the event doesn't seem to be able to call on one of those. I could make several battle events and have the event randomly pick one, but I was wondering if there is a easier way to do this? Like calling on the Random battle area.
Otherwise, you could set up multiple battles and start one randomly using a Random node.
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So I used the second option, that works of course. :)
I've tested it before I answered to make sure it's working, so maybe it was just bad luck and you always randomly got the first group :)
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It might still be I got the same one randomly, the nature of randomization can get weird.
It's working now though, using the random step in the event itself.